The VR screen is a single 1080p panel, not like its rivals which have one screen for each eye. Since the screen is an OLED, the screen door effect (i.e. black lines between pixels) isn’t as prominent. Overall, the screen is solid overall.
Interestingly, you don’t really need the PlayStation Move controllers per se. The regular DualShock 4 controllers work fine and can even track in VR because of their light bars.
The Move controllers provide a better experience, though. The DualShock 4 doesn’t track your movements, so the Move adds to the immersion. Take note that when you do use them, there are occasional stuttering and tracking issues.
To fix these issues, dim the lights or switch them off altogether. This will help the PlayStation Camera track the LEDs on your gear. The brighter the room, the worse the tracking.
Just beware: some experience motion sickness after about 40 minutes of use.
Thankfully, the PlayStation VR doesn’t consume much space. In the room we used, we were able to comfortably play games, even with the Move Controllers. It certainly helps that only a few games require you to stand, and will make you move around the room.
Sony introduced an updated PlayStation Camera when it launched the PSVR. The updated camera comes with its own stand, which can be raised and the lenses tilted upwards or downwards. But even with the tweaks, it’s still a bit awkward to use.
Its cable is a bit too heavy versus the weight of the camera and stand, meaning the camera can get moved around easily. To prevent this, you’ll have top stabilize the cable.
The PlayStation VR display
Despite the display’s lower resolution, the system’s games actually look great. The colors are vivid and the amount of detail is pretty impressive. This detail drops at a distance, however, as visuals can get a bit blurry from far away.
What PSVR offers that neither Rift nor Vive have is the ability to render games at 120Hz and 90Hz. This results in a smoother VR experience.
You can also play regular PS4 games in the headset, via its “cinematic” mode. There are three virtual screen sizes available: small (117 inches), medium (163 inches) and large (226 inches). Since you’re so close to a stretched picture, there’s an expected drop in image quality but it’s far better than I originally expected.
You can also use the PlayStation VR to watch movies. For best results, use the mode’s largest screen setting. This makes home viewing feel like you’re in a cinema.
We think PlayStation VR is the best VR headset right now. Even with its lower price point, it doesn’t compromise quality and performance. The headset itself is of high quality and comfortable to wear.
Sony’s headset might not provide the same level of detail as its major rivals, but it’s surprisingly close and you won’t have to spend as much.
The PlayStation VR certainly doesn’t feel like a cheap alternative. In fact, it provides a more enjoyable experience if you take the time to get a couple of Move controllers.
The system has some minor quirks (e.g. the dedicated power supply, the weight of the cables) but they certainly don’t ruin the experience. Sony’s entry into VR is actually an astounding feat of engineering. It’s amazing that they were able to create something this good at a price this low.